Skills
Forty skills are loaded on the server. Thirty-nine can be cast by players; one belongs to monsters. You reach them by slotting skill gems into your gear menu, and you improve them by spending the skill point you get each level.
On this page
How skills work
A skill is not something you pick from a menu at level one. It lives on a skill gem, which is an item you find. Slot the gem into one of the gear menu's nine active or seven passive slots and the ability becomes yours on the spot. Pull the gem back out and it is gone again.
| What you want | How |
|---|---|
| Open the skill menu | /skill |
| Cast one directly | /cast <name>, for example /cast Fireball |
| Bind to the held item | /bind <skill> |
| Enter cast mode | Press F. The action bar swaps to your bound skills |
| Cast a bound skill | Press 1–9 while in cast mode |
| Leave cast mode | Press F again |
Most skills cost mana and run a cooldown. Out of mana means the cast simply fails, and mana regeneration scales off Intelligence and the Mana Regen attribute. Skill points raise a skill's level; most cap at 20, while Energy Bolt and Icy Grasp scale all the way to 100. Passives are always level 1. They do not scale, they just apply.
Common skills
Foundational abilities that suit any build. Low cooldowns, moderate damage.
| Skill | Type | Mana | Cooldown | Max | What it does |
|---|---|---|---|---|---|
| Angel Kiss | Energy | 6 | 6s | 20 | Blows a homing kiss that damages on contact |
| Bless | Buff | 5 | 40s | 20 | Raises health, mana and resistances |
| Bomb | Fire | 5 | 5s | 20 | Throws a small bomb for area damage |
| Dart | Projectile | 5 | 3s | 20 | Shoots a single dart forward |
| Dash | Movement | 5 | 4s | 20 | A short dash forward |
| Energy Bolt | Energy | 5 | 3.5s | 100 | Shoots a small energy bolt. Scales to level 100 |
| Eruption | Fire | 5 | 5s | 20 | Spawns a fire eruption at the target |
| Gattling | Projectile | 2 | 2.25s | 20 | Rapid-fire small projectiles |
| Icy Grasp | Projectile | 5 | 5s | 100 | Holds a target in place with ice. Scales to level 100 |
| Rage | Buff | 0 | 40s | 20 | Self-buff, free to cast |
| Smite | Lightning | 5 | 7s | 20 | A homing lightning projectile |
| Strike | Melee | 5 | 5s | 20 | A short-range slash |
Uncommon skills
Bigger effects, generally paid for with more mana or a longer cooldown.
| Skill | Type | Mana | Cooldown | Max | What it does |
|---|---|---|---|---|---|
| Blade Furry | Melee | 5 | 5s | 20 | Swings at every enemy around you |
| Corruption | Chaotic | 7 | 3s | 20 | A wave of corruption that blinds, then explodes on a second cast |
| Fireball | Dynamic | 5 | 4s | 20 | A projectile fireball |
| Flash Flame | Ice | 3 | 2s | 30 | A wave of fire |
| Frost Bomb | Ice | 7 | 5s | 20 | Places a pulsating ice bomb |
| Holy Strike | Energy | 3 | 3s | 5 | A holy melee strike |
| Ice Shard | Ice | 5 | 4s | 20 | Shoots a shard of ice forward |
| Snowfall | Dynamic | 10 | 10s | 5 | Area-of-effect snowfall |
Passive skills
Always on, and always level 1. Slot the gem into a passive slot and it applies. There is nothing to cast and nothing to invest.
| Skill | What it does |
|---|---|
| AOE Boost | Widens the radius of your area skills |
| Damage Boost | Raises your damage output |
| Health Amp | Raises your maximum health |
| Mana Amp | Raises your maximum mana |
| Movespeed Boost | Raises your movement speed |
| Rabbit | Movement and jump bonus |
| Skill Vampirism | Heals you when your skills damage an enemy. 5s internal cooldown |
What scales your damage
A skill's type decides which attributes make it hit harder. This is the single most useful table on this page when you are deciding where to put points.
| Skill type | Boosted by |
|---|---|
| Melee | Melee Damage attributes, and Strength |
| Projectile | Projectile Damage attributes, and Dexterity |
| Fire | Fire Damage attributes, and Vitality |
| Ice | Ice Damage attributes, and Agility |
| Lightning | Lightning Damage attributes, and Wisdom |
| Energy | Energy Damage attributes |
| Chaotic | Chaotic Damage attributes |
| Dynamic | Depends on the individual skill's damage components |
| Buff / Movement | Deals no damage, so damage attributes do nothing for it |
Note the pairings that catch people out: Fire scales off Vitality and Ice scales off Agility, not off Intelligence. If you are building a fire caster, Vitality is a damage stat.
Next: how to spend the attribute points that make these numbers move, or where skill gems come from.