Ascensions Quest Play

The project

The First Ascent

Ascensions Quest is being built in the open by a small group. This page is the honest version: what exists, what does not, and what we are looking for.

What it is

A handcrafted action RPG built on Minecraft: Java Edition. Not a survival server with plugins, and not a modpack. It is a campaign with its own loot system, its own combat model, its own enemies and its own written world, running on a network of servers that players never have to think about.

The premise is simple enough to say in a sentence. One hundred floors, a King at the top, and a wish for whoever reaches him. The campaign underneath that premise is considerably less simple, and it is written down before it is built.

Where it actually is

Four floors of a hundred are finished and playable right now, quests and enemies and loot and story. The systems beneath them are live and being tuned. Floor 5 is built and populated with its story being written. Everything above that is design work.

This is called the First Ascent, and it is an early-access phase rather than a launch. The goal is not hundreds of temporary players. It is a small founding group who understand what the project is trying to become: recurring playtesters, trusted community members, volunteers, and long-term paid contributors.

If you arrive expecting a finished game you will be disappointed, and that would be our fault rather than yours. So we would rather say it here.

Two promises

Founding recognition is cosmetic and historical, never a permanent combat advantage. Being early should be something you can point at, not something that makes you stronger than people who arrive next year.

Volunteers are not asked to do major development work unpaid. Volunteer work and commissioned work are separate things, and we keep them separate.

Get involved

Three ways in

These overlap, and you can be more than one. What we need to know differs by path, which is why we ask.

Playtester

Play it and tell us

The most valuable thing anybody can give this project right now is a clear account of where it lost you. Bugs, confusing quests, fights that felt unfair, an hour where you did not know what to do next. All of it is useful and none of it is rude.

Volunteer

Help build the Tower

Building, decorating, writing, quest wiring, config, balance and testing. Volunteers get a task board with real tasks on it, documentation for every system, and the accounts they need, rather than a vague offer to “help out”.

Paid contributor

Long-term work

Commissioned work focused on content creation and implementation. If you have a portfolio and want to work on something ambitious for a long time rather than once, this is the path to ask about.

Join the Discord

How the work is organised

Every system in the game has a written guide covering how it actually works, and every floor has a design document explaining what the place is, who lives there and what it has to make the player feel. Those are finished before the building starts, which is the reason floors take a while and the reason they hold together when they arrive.

Volunteers work from a task board rather than being handed jobs in chat. A task says what to do and what finished looks like; the reasoning lives in the floor's design document. Nobody assigns work to anybody else. You claim what you want to do.

What we are not doing

  • Selling anything that affects combat.
  • Calling this finished, or launching it publicly, until it is worth somebody's evening.
  • Shipping floors that are built but not written. A floor opens when it is authored end to end.

Come and break it

Four floors are open and the people building them are reading what you say about it.