You get a broken helmet and a Tome
Gear arrives unidentified. You cannot wear it until you reveal what it rolled. That pattern repeats for every drop you care about.
Ascensions Quest runs on Minecraft: Java Edition and needs nothing installed. No mod loader, no custom launcher, no downloads. Add the server and connect.
Server address
ascensions.quest
Four floors are playable. Systems underneath them are live and still being tuned. Things will change, and we will announce any progress resets before they happen. If you want a finished game, wait. If you want to help shape one, you are welcome.
The address is ascensions.quest. Any version from Java 1.21.11 to 26.1 connects,
though the newest release is what the server is built against.
Two things worth knowing before you spawn in.
Say yes when the server offers it. The pack draws the custom items, the mob models and the interface. Without it the game still runs, but you will miss most of what makes this different from vanilla Minecraft.
It is short. It covers identifying gear, spending attribute points, following quests, and what the Tower claims to be. The rest of the game assumes you have done it.
Gear arrives unidentified. You cannot wear it until you reveal what it rolled. That pattern repeats for every drop you care about.
He lives alone in the forest and points newcomers uphill. Climbers have started arriving regularly, which is new for him.
Then you find a skill gem, slot it, and probably realise the build you wanted needs a stat you did not take yet. The wiki can help you plan; the game makes you earn it.
No. Everything runs server-side. Join with the ordinary Minecraft launcher and accept the resource pack when the server offers it.
Java Edition Java 1.21.11 to 26.1. Newer is better, but anything in that range works.
Not currently. Ascensions Quest is Java Edition only. The custom interface, item models and skill systems depend on Java-side features that have no Bedrock equivalent.
No, and it is not going to be. Nothing that affects combat is for sale. Founding-player recognition is cosmetic and historical: a title and a place in the record, never a permanent advantage over somebody who arrived later.
No. Four floors of a hundred are playable end to end. Gear, skills, quests, crafting and dungeons are live and being tuned. We are in early access on purpose.
Not as a matter of course. During early access there may be resets if a systems change makes old characters incoherent. If that happens, we will announce it beforehand with a reason.
Yes. Floors are shared spaces. Dungeons are instanced, so your group gets its own copy.
Bug reports are the most useful thing you can send us right now. Post them on Discord or see the project page for other ways to reach us.