Bestiary
Forty-six enemies are live across the four open floors, most of them with custom 3D models rather than a reskinned vanilla mob. Nearly every one has an elite variant that hits harder and drops better.
On this page
How the bestiary unlocks
The in-game bestiary is not a list handed to you. Each entry reveals itself in tiers as you kill the thing, which means knowledge about a monster is something you earn the same way you earn everything else.
| Kills | Unlocks |
|---|---|
| 1 | Discovery. The entry appears at all |
| 10 | Lore. What this thing is and where it came from |
| 50 | Weaknesses. What it resists and what it does not |
| 100 | Drops. Its full drop table |
Twenty-five entries are written today. The elite version of a monster shares its base entry rather than needing its own.
Floor 1: the Forest
The teaching floor. Everything here is slow enough to let you make mistakes.
| Monster | Family | Notes |
|---|---|---|
| Forest Cutter | Forest | Melee. The first thing most players kill |
| Forest Archer | Forest | Ranged. Teaches you to close distance |
| Wild Boar | Forest | Charges. Has documented resistances |
| Gnome | Gnome | The family that comes back on Floor 4 in numbers |
| Troll Leader | Forest | Boss. The floor's exam |
Floor 2: the Mines
Where the Tower stops being pleasant, and where the corruption first appears.
| Monster | Family | Notes |
|---|---|---|
| Rock Tosser | Caves | Ranged, and awkward in a tunnel |
| Decayed Corpse | Caves | Slow melee, dangerous in groups |
| Cave Spider | Caves | Fast. Drops feed the Spider and Web sets |
| Rocky | Caves | Boss. The first real fight in the game |
Floor 3: the Corrupted Savanna
An entire floor of one family. The corruption is purple wherever it appears, and it appears here more than anywhere below.
| Monster | Family | Notes |
|---|---|---|
| Corrupted Walker | Corruption | The baseline of the floor |
| Corrupted Runner | Corruption | Fast, closes before you finish a cast |
| Corrupted Spitter | Corruption | Ranged. Documented resistances |
| Corrupted Scavenger | Corruption | Documented resistances |
| Corrupted Crusher | Corruption | Heavy melee. Documented resistances |
| Corrupted Impaler | Corruption | Reach attacker |
| Necromancer | Corruption | Boss. Drops feed the Skeleton King set |
Floor 3 also holds The Source, the game's only instanced dungeon, which is where the floor's story resolves.
Floor 4: Hearth Ranch
Two families sharing a floor: the gnomes eating the crops, and the cult that turns out to be the actual problem.
| Monster | Family | Notes |
|---|---|---|
| Gnome | Gnome | The Floor 1 pest, in far greater numbers |
| Gnome Scout | Gnome | Fast and red |
| Gnome Caster | Gnome | Ranged magic |
| Cult Scout | Cult | The first sign somebody organised is here |
| Cult Enforcer | Cult | Heavy melee |
| Cult Alchemist | Cult | Throws things you do not want to stand in |
| Cult Channeler | Cult | Support. Kill it first |
| Cult Captain | Cult | Boss. |
| Rocky (Caged) | Caves | Boss. The Floor 2 boss, in a cage, on a side quest |
The bosses
Five, one per floor plus one hidden on a side quest. Each is the exam for the floor it ends, and each is beatable with the gear that floor gives you, provided you have been identifying and socketing it rather than wearing whatever dropped.
| Boss | Floor | Where |
|---|---|---|
| Troll Leader | 1 | The Forest, ending the floor's main quest |
| Rocky | 2 | The Mines. The first fight that will kill you |
| Necromancer | 3 | The Source dungeon, in the Corrupted Savanna |
| Cult Captain | 4 | Hearth Ranch |
| Rocky (Caged) | 4 | The "Kin in the Cage" side quest |
Next: the floors these live on, or what to do with what they drop.