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Bestiary

Forty-six enemies are live across the four open floors, most of them with custom 3D models rather than a reskinned vanilla mob. Nearly every one has an elite variant that hits harder and drops better.

How the bestiary unlocks

The in-game bestiary is not a list handed to you. Each entry reveals itself in tiers as you kill the thing, which means knowledge about a monster is something you earn the same way you earn everything else.

Unlock thresholds
KillsUnlocks
1Discovery. The entry appears at all
10Lore. What this thing is and where it came from
50Weaknesses. What it resists and what it does not
100Drops. Its full drop table

Twenty-five entries are written today. The elite version of a monster shares its base entry rather than needing its own.

Floor 1: the Forest

The teaching floor. Everything here is slow enough to let you make mistakes.

Forest and Gnome families
MonsterFamilyNotes
Forest CutterForestMelee. The first thing most players kill
Forest ArcherForestRanged. Teaches you to close distance
Wild BoarForestCharges. Has documented resistances
GnomeGnomeThe family that comes back on Floor 4 in numbers
Troll LeaderForestBoss. The floor's exam

Floor 2: the Mines

Where the Tower stops being pleasant, and where the corruption first appears.

Caves family
MonsterFamilyNotes
Rock TosserCavesRanged, and awkward in a tunnel
Decayed CorpseCavesSlow melee, dangerous in groups
Cave SpiderCavesFast. Drops feed the Spider and Web sets
RockyCavesBoss. The first real fight in the game

Floor 3: the Corrupted Savanna

An entire floor of one family. The corruption is purple wherever it appears, and it appears here more than anywhere below.

Corruption family
MonsterFamilyNotes
Corrupted WalkerCorruptionThe baseline of the floor
Corrupted RunnerCorruptionFast, closes before you finish a cast
Corrupted SpitterCorruptionRanged. Documented resistances
Corrupted ScavengerCorruptionDocumented resistances
Corrupted CrusherCorruptionHeavy melee. Documented resistances
Corrupted ImpalerCorruptionReach attacker
NecromancerCorruptionBoss. Drops feed the Skeleton King set

Floor 3 also holds The Source, the game's only instanced dungeon, which is where the floor's story resolves.

Floor 4: Hearth Ranch

Two families sharing a floor: the gnomes eating the crops, and the cult that turns out to be the actual problem.

Gnome and Cult families
MonsterFamilyNotes
GnomeGnomeThe Floor 1 pest, in far greater numbers
Gnome ScoutGnomeFast and red
Gnome CasterGnomeRanged magic
Cult ScoutCultThe first sign somebody organised is here
Cult EnforcerCultHeavy melee
Cult AlchemistCultThrows things you do not want to stand in
Cult ChannelerCultSupport. Kill it first
Cult CaptainCultBoss.
Rocky (Caged)CavesBoss. The Floor 2 boss, in a cage, on a side quest

The bosses

Five, one per floor plus one hidden on a side quest. Each is the exam for the floor it ends, and each is beatable with the gear that floor gives you, provided you have been identifying and socketing it rather than wearing whatever dropped.

Boss roster
BossFloorWhere
Troll Leader1The Forest, ending the floor's main quest
Rocky2The Mines. The first fight that will kill you
Necromancer3The Source dungeon, in the Corrupted Savanna
Cult Captain4Hearth Ranch
Rocky (Caged)4The "Kin in the Cage" side quest

Next: the floors these live on, or what to do with what they drop.